Playground equipment-what happened to playgrounds that give children space?
Playground equipment-what happened to playgrounds that give children space?
A summer festival in London gives kids the chance to run wild on two temporary playgrounds that will fire their imaginations.
"A city that has no room for the child is a diabolical thing," wrote the Dutch architect Aldo van Eyck. No architect has cared more about howchildren inhabit cities than Van Eyck, who in 30 or so years after the end of the second world war built more than 700 playgrounds across Amsterdam.
Van Eyck springs to mind because of the London Festival of Architecture, which is tapping into Olympic fever this summer with the theme "The Playful City". As part of the programme, two temporary playgrounds are opening in King's Cross next weekend. One is a series of installations made of recycled materials by students from Central Saint Martins, and the other is the Imagination Playground, a kit of parts designed by the Rockwell Group, which children can assemble like a giant puzzle. No doubt these will be enjoyable additions to the developer's playground that is currently King's Cross. To me, however, there is no playground like an adventure playground.
I remember the summer of 1984 not chiefly for the Los Angeles Olympics, but for the discovery of my local adventure playground. Whatever Carl Lewis was up to, my younger brother and I had imaginary pirate ships to board, with real ropes and wooden platforms – and the rope burns and splinters to prove it. There was even a zip cord, which put us in true Indiana Jones territory. Here, in this visibly anarchic place made of old telegraph poles and wonky planks, was an urban anomaly that tolerated mess and wild behaviour. This was brilliant, because it's hard to emulate your heroes on a mere seesaw.
Van Eyck believed playgrounds should challenge a child's imagination without jarring the adult's aesthetic sensibilities. His abstract, elementary forms – often manufactured out of metal tubes like modernist furniture – were meant to belong in a well-mannered streetscape. During the same period in Britain, however, we were developing a tradition of playground design that was almost diametrically opposed. The first "junk" playgrounds emerged amid the rubble of the Blitz, and the results were far less polite. Consisting of makeshift structures cobbled together out of roof beams and detritus, they were often designed with the assistance of the children themselves. That essential character survives today in descendants such as Glamis Adventure Playground in Shadwell, east London, a riot of skew-whiff woodwork and clashing colours, and an odd hybrid of post-war austerity and postmodern assemblage.
The junk playground model was created by the Danish architect Carl Theodor Sorensen, who believed playgrounds should reflect the imagination of the child not the architect. In 1943, having observed the creative way children play in construction sites, he developed the prototype junk playground on the Emdrup housing estate in Copenhagen.
The concept was brought to Britain by Lady Allen of Hurtwood, who tested it out on the site of a bombed church in Camberwell and then built dozens of what she called "adventure playgrounds" – the term "junk" tended to turn local mothers into nimbys. Not only did Allen feel that ordinary playgrounds were sterile places ("it is little wonder that [children] prefer the dumps of rough wood and piles of bricks and rubbish of the bombed sites"), but she believed in the healing effects of exposing children to the urban scars of warfare. At the same time, having them take part in the post-war reconstruction effort was deemed a good way of shaping model citizens.
Essentially, all playgrounds are designed to do the same thing: to help children develop their abilities, use up excess energy and keep them off the streets. But the ideology of the adventure playground is interesting for several reasons. First, there's the notion of not restricting children to the repetitive motions of the slide or swing, because the sooner you reach the technical limits of the equipment, the sooner you have to stretch those limits – hence all those swings you see coiled around the crossbar. The adventure playground was designed to liberate the wild thing within and, by exposing children to risk, teach them personal responsibility (all forms of play are underpinned by some form of didactism, so it's worth reminding ourselves that this is also simply more fun). Just as crucially, it was intrinsic to the concept that children be involved in designing the playgrounds, dreaming up weird structures and adapting them later by tacking on extra elements. This participatory dimension, managed by volunteer play leaders, is key to the development of their creativity.
It's curious how much the ethos of the adventure playground chimes with the language of a new era of design today: a "participatory" process, recycled materials, an adaptive product. It doesn't sound like the 1940s. But equally valuable is the zone of exception that the adventure playground represents in the city, one of improvisation and informality that, pace Van Eyck, does not blend in to a polite streetscape.
Today, there are few true adventure playgrounds left, but occasionally another is built that follows all the essential tenets, such as the Kilburn Grange Park playground in north London, designed last year by Erect Architecture and based on the ideas of local kids. Increasingly, though, "adventure playgrounds" are produced by specialist manufacturers and merely designed to look rustic. You can't adapt them, or at least anyone who tried would be carted off. These are the products of a health and safety culture that watered down adventure playgrounds in the 1980s and 90s. There was a minor revival a few years ago, when the Labour government invested £230m in new play spaces across England, but the coalition government freed that budget up for other uses, so it was short-lived. And now, with the cuts, several adventure playgrounds, including the giant ones in Battersea and Kilburn, face losing the play workers that make such playgrounds what they are.
It's worth remembering just how cheap and yet how luxurious these spaces are. We should let kids loose on this new breed of sanitised playground, to inject a little of the old spirit in them. I hear the builder behind Kilburn Grange Park salvaged the formwork from Zaha Hadid'sOlympic diving towers – that could come in handy.
A summer festival in London gives kids the chance to run wild on two temporary playgrounds that will fire their imaginations.
"A city that has no room for the child is a diabolical thing," wrote the Dutch architect Aldo van Eyck. No architect has cared more about howchildren inhabit cities than Van Eyck, who in 30 or so years after the end of the second world war built more than 700 playgrounds across Amsterdam.
Van Eyck springs to mind because of the London Festival of Architecture, which is tapping into Olympic fever this summer with the theme "The Playful City". As part of the programme, two temporary playgrounds are opening in King's Cross next weekend. One is a series of installations made of recycled materials by students from Central Saint Martins, and the other is the Imagination Playground, a kit of parts designed by the Rockwell Group, which children can assemble like a giant puzzle. No doubt these will be enjoyable additions to the developer's playground that is currently King's Cross. To me, however, there is no playground like an adventure playground.
I remember the summer of 1984 not chiefly for the Los Angeles Olympics, but for the discovery of my local adventure playground. Whatever Carl Lewis was up to, my younger brother and I had imaginary pirate ships to board, with real ropes and wooden platforms – and the rope burns and splinters to prove it. There was even a zip cord, which put us in true Indiana Jones territory. Here, in this visibly anarchic place made of old telegraph poles and wonky planks, was an urban anomaly that tolerated mess and wild behaviour. This was brilliant, because it's hard to emulate your heroes on a mere seesaw.
Van Eyck believed playgrounds should challenge a child's imagination without jarring the adult's aesthetic sensibilities. His abstract, elementary forms – often manufactured out of metal tubes like modernist furniture – were meant to belong in a well-mannered streetscape. During the same period in Britain, however, we were developing a tradition of playground design that was almost diametrically opposed. The first "junk" playgrounds emerged amid the rubble of the Blitz, and the results were far less polite. Consisting of makeshift structures cobbled together out of roof beams and detritus, they were often designed with the assistance of the children themselves. That essential character survives today in descendants such as Glamis Adventure Playground in Shadwell, east London, a riot of skew-whiff woodwork and clashing colours, and an odd hybrid of post-war austerity and postmodern assemblage.
The junk playground model was created by the Danish architect Carl Theodor Sorensen, who believed playgrounds should reflect the imagination of the child not the architect. In 1943, having observed the creative way children play in construction sites, he developed the prototype junk playground on the Emdrup housing estate in Copenhagen.
The concept was brought to Britain by Lady Allen of Hurtwood, who tested it out on the site of a bombed church in Camberwell and then built dozens of what she called "adventure playgrounds" – the term "junk" tended to turn local mothers into nimbys. Not only did Allen feel that ordinary playgrounds were sterile places ("it is little wonder that [children] prefer the dumps of rough wood and piles of bricks and rubbish of the bombed sites"), but she believed in the healing effects of exposing children to the urban scars of warfare. At the same time, having them take part in the post-war reconstruction effort was deemed a good way of shaping model citizens.
Essentially, all playgrounds are designed to do the same thing: to help children develop their abilities, use up excess energy and keep them off the streets. But the ideology of the adventure playground is interesting for several reasons. First, there's the notion of not restricting children to the repetitive motions of the slide or swing, because the sooner you reach the technical limits of the equipment, the sooner you have to stretch those limits – hence all those swings you see coiled around the crossbar. The adventure playground was designed to liberate the wild thing within and, by exposing children to risk, teach them personal responsibility (all forms of play are underpinned by some form of didactism, so it's worth reminding ourselves that this is also simply more fun). Just as crucially, it was intrinsic to the concept that children be involved in designing the playgrounds, dreaming up weird structures and adapting them later by tacking on extra elements. This participatory dimension, managed by volunteer play leaders, is key to the development of their creativity.
It's curious how much the ethos of the adventure playground chimes with the language of a new era of design today: a "participatory" process, recycled materials, an adaptive product. It doesn't sound like the 1940s. But equally valuable is the zone of exception that the adventure playground represents in the city, one of improvisation and informality that, pace Van Eyck, does not blend in to a polite streetscape.
Today, there are few true adventure playgrounds left, but occasionally another is built that follows all the essential tenets, such as the Kilburn Grange Park playground in north London, designed last year by Erect Architecture and based on the ideas of local kids. Increasingly, though, "adventure playgrounds" are produced by specialist manufacturers and merely designed to look rustic. You can't adapt them, or at least anyone who tried would be carted off. These are the products of a health and safety culture that watered down adventure playgrounds in the 1980s and 90s. There was a minor revival a few years ago, when the Labour government invested £230m in new play spaces across England, but the coalition government freed that budget up for other uses, so it was short-lived. And now, with the cuts, several adventure playgrounds, including the giant ones in Battersea and Kilburn, face losing the play workers that make such playgrounds what they are.
It's worth remembering just how cheap and yet how luxurious these spaces are. We should let kids loose on this new breed of sanitised playground, to inject a little of the old spirit in them. I hear the builder behind Kilburn Grange Park salvaged the formwork from Zaha Hadid'sOlympic diving towers – that could come in handy.
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